public void llRotLookAt(LSL_Rotation target, double strength, double damping) { if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return; Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); m_host.RotLookAt(rot, (float)strength, (float)damping); }