public llCollisionSprite ( string impact_sprite ) : void | ||
impact_sprite | string | |
return | void |
public void llCollisionSprite(string impact_sprite)
{
if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;
// Since this is broken in SL, we can do this however we want, until they fix it.
m_host.CollisionSprite = UUID.Parse(impact_sprite);
}