fBaseXtensions.Game.Hero.ActiveHero.EquippmentChangedHandler C# (CSharp) Méthode

EquippmentChangedHandler() private méthode

private EquippmentChangedHandler ( ) : void
Résultat void
        private void EquippmentChangedHandler()
        {
            Logger.DBLog.InfoFormat("Equippment has changed!");

            if (!PlayerClass.ShouldRecreatePlayerClass)
                PlayerClass.ShouldRecreatePlayerClass = true;
        }