fBaseXtensions.Game.Hero.ActiveHero.UpdateStaticProperties C# (CSharp) Méthode

UpdateStaticProperties() static private méthode

static private UpdateStaticProperties ( ) : void
Résultat void
        internal static void UpdateStaticProperties()
        {
            if (FunkyGame.GameIsInvalid) return;
            var skillcooldownreduction = ZetaDia.Me.CommonData.GetAttribute<float>(ActorAttributeType.PowerCooldownReductionPercentAll) * 100;
            TotalSkillCooldownReduction = Math.Round(Convert.ToDecimal(skillcooldownreduction),1);

            var resourcecostreduction =ZetaDia.Me.CommonData.GetAttribute<float>(ActorAttributeType.ResourceCostReductionPercentAll) * 100;
            TotalResourceCostReduction = Math.Round(Convert.ToDecimal(resourcecostreduction),1);
            Logger.DBLog.InfoFormat("Skill cooldown reduction {0}", TotalSkillCooldownReduction);
            Logger.DBLog.InfoFormat("Skill resource cost reduction {0}", TotalResourceCostReduction);
        }