internal static void UpdateStaticProperties()
{
if (FunkyGame.GameIsInvalid) return;
var skillcooldownreduction = ZetaDia.Me.CommonData.GetAttribute<float>(ActorAttributeType.PowerCooldownReductionPercentAll) * 100;
TotalSkillCooldownReduction = Math.Round(Convert.ToDecimal(skillcooldownreduction),1);
var resourcecostreduction =ZetaDia.Me.CommonData.GetAttribute<float>(ActorAttributeType.ResourceCostReductionPercentAll) * 100;
TotalResourceCostReduction = Math.Round(Convert.ToDecimal(resourcecostreduction),1);
Logger.DBLog.InfoFormat("Skill cooldown reduction {0}", TotalSkillCooldownReduction);
Logger.DBLog.InfoFormat("Skill resource cost reduction {0}", TotalResourceCostReduction);
}