fBaseXtensions.Game.Hero.ActiveHero.EquippmentChangedHandler C# (CSharp) 메소드

EquippmentChangedHandler() 개인적인 메소드

private EquippmentChangedHandler ( ) : void
리턴 void
        private void EquippmentChangedHandler()
        {
            Logger.DBLog.InfoFormat("Equippment has changed!");

            if (!PlayerClass.ShouldRecreatePlayerClass)
                PlayerClass.ShouldRecreatePlayerClass = true;
        }