UnityScript.Parser.UnityScriptParser.string_literal C# (CSharp) Méthode

string_literal() public méthode

public string_literal ( ) : Expression
Résultat Expression
        public Expression string_literal()
        {
            Expression expression = null;
            IToken token = null;
            IToken token2 = null;
            try
            {
                IToken token3;
                switch (this.LA(1))
                {
                    case 60:
                        token = this.LT(1);
                        this.match(60);
                        if (base.inputState.guessing == 0)
                        {
                            token3 = token;
                        }
                        break;

                    case 0x6d:
                        token2 = this.LT(1);
                        this.match(0x6d);
                        if (base.inputState.guessing == 0)
                        {
                            token3 = token2;
                        }
                        break;

                    default:
                        throw new NoViableAltException(this.LT(1), this.getFilename());
                }
                if (base.inputState.guessing == 0)
                {
                    expression = new StringLiteralExpression(ToLexicalInfo(token3), token3.getText());
                }
            }
            catch (RecognitionException exception)
            {
                if (base.inputState.guessing != 0)
                {
                    throw;
                }
                this.reportError(exception);
                this.recover(exception, tokenSet_20_);
                return expression;
            }
            return expression;
        }
UnityScriptParser