UnityScript.Parser.UnityScriptParser.simple_type_reference C# (CSharp) Méthode

simple_type_reference() public méthode

public simple_type_reference ( ) : TypeReference
Résultat TypeReference
        public TypeReference simple_type_reference()
        {
            TypeReference reference = null;
            try
            {
                Token token = this.qname();
                if ((this.LA(1) == 0x41) && (this.LA(2) == 0x5b))
                {
                    TypeReferenceCollection references;
                    this.match(0x41);
                    this.match(0x5b);
                    if (base.inputState.guessing == 0)
                    {
                        GenericTypeReference reference2;
                        reference = reference2 = new GenericTypeReference(ToLexicalInfo(token), token.getText());
                        references = reference2.get_GenericArguments();
                    }
                    this.type_reference_list(references);
                    this.match(0x5f);
                    return reference;
                }
                if (!tokenSet_35_.member(this.LA(1)) || !tokenSet_25_.member(this.LA(2)))
                {
                    throw new NoViableAltException(this.LT(1), this.getFilename());
                }
                if (base.inputState.guessing == 0)
                {
                    SimpleTypeReference reference3;
                    SimpleTypeReference reference1 = reference3 = new SimpleTypeReference(ToLexicalInfo(token));
                    reference3.set_Name(token.getText());
                    reference = reference3;
                }
                return reference;
            }
            catch (RecognitionException exception)
            {
                if (base.inputState.guessing != 0)
                {
                    throw;
                }
                this.reportError(exception);
                this.recover(exception, tokenSet_35_);
                return reference;
            }
            return reference;
        }
UnityScriptParser