UnityScript.Parser.UnityScriptParser.logical_and C# (CSharp) Méthode

logical_and() public méthode

public logical_and ( ) : Expression
Résultat Expression
        public Expression logical_and()
        {
            Expression expression = null;
            IToken token = null;
            try
            {
                expression = this.bitwise_or();
                while ((this.LA(1) == 0x4c) && tokenSet_16_.member(this.LA(2)))
                {
                    token = this.LT(1);
                    this.match(0x4c);
                    Expression expression2 = this.bitwise_or();
                    if (base.inputState.guessing == 0)
                    {
                        BinaryExpression expression3;
                        BinaryExpression expression1 = expression3 = new BinaryExpression(ToLexicalInfo(token));
                        expression3.set_Operator(0x1d);
                        expression3.set_Left(expression);
                        expression3.set_Right(expression2);
                        expression = expression3;
                    }
                }
                return expression;
            }
            catch (RecognitionException exception)
            {
                if (base.inputState.guessing != 0)
                {
                    throw;
                }
                this.reportError(exception);
                this.recover(exception, tokenSet_20_);
                return expression;
            }
            return expression;
        }
UnityScriptParser