static public int OnSetPlayState(IntPtr l)
{
try {
UnityEngine.Experimental.Director.Playable self = (UnityEngine.Experimental.Director.Playable)checkSelf(l);
UnityEngine.Experimental.Director.PlayState a1;
checkEnum(l, 2, out a1);
self.OnSetPlayState(a1);
pushValue(l, true);
return(1);
}
catch (Exception e) {
return(error(l, e));
}
}