UnityEngine.Experimental.Director.Playable.GetOutputs C# (CSharp) Méthode

GetOutputs() private méthode

private GetOutputs ( ) : UnityEngine.Experimental.Director.Playable[]
Résultat UnityEngine.Experimental.Director.Playable[]
        public extern Playable[] GetOutputs();
        public void GetOutputs(List<Playable> outputList)

Same methods

Playable::GetOutputs ( List outputList ) : void

Usage Example

 static public int GetOutputs(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.Experimental.Director.Playable self = (UnityEngine.Experimental.Director.Playable)checkSelf(l);
             var ret = self.GetOutputs();
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 2)
         {
             UnityEngine.Experimental.Director.Playable self = (UnityEngine.Experimental.Director.Playable)checkSelf(l);
             System.Collections.Generic.List <UnityEngine.Experimental.Director.Playable> a1;
             checkType(l, 2, out a1);
             self.GetOutputs(a1);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }