UnityEngine.Experimental.Director.Playable.GetUniqueIDInternal C# (CSharp) Méthode

GetUniqueIDInternal() private méthode

private GetUniqueIDInternal ( ) : int
Résultat int
        internal extern int GetUniqueIDInternal();
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]

Usage Example

Exemple #1
0
 internal static bool CompareIntPtr(Playable lhs, Playable rhs)
 {
     bool flag = (lhs == null) || !IsNativePlayableAlive(lhs);
     bool flag2 = (rhs == null) || !IsNativePlayableAlive(rhs);
     if (flag2 && flag)
     {
         return true;
     }
     if (flag2)
     {
         return !IsNativePlayableAlive(lhs);
     }
     if (flag)
     {
         return !IsNativePlayableAlive(rhs);
     }
     return (lhs.GetUniqueIDInternal() == rhs.GetUniqueIDInternal());
 }
All Usage Examples Of UnityEngine.Experimental.Director.Playable::GetUniqueIDInternal