private bool SetupPreviewLightingAndFx()
{
this.m_PreviewUtility.m_Light[0].intensity = 1.4f;
this.m_PreviewUtility.m_Light[0].transform.rotation = Quaternion.Euler(40f, 40f, 0f);
this.m_PreviewUtility.m_Light[1].intensity = 1.4f;
Color ambient = new Color(0.1f, 0.1f, 0.1f, 0f);
InternalEditorUtility.SetCustomLighting(this.m_PreviewUtility.m_Light, ambient);
bool fog = RenderSettings.fog;
Unsupported.SetRenderSettingsUseFogNoDirty(false);
return fog;
}