UnityEditor.AvatarPreview.DoAvatarPreviewFrame C# (CSharp) Méthode

DoAvatarPreviewFrame() public méthode

public DoAvatarPreviewFrame ( Event evt, EventType type, Rect previewRect ) : void
evt UnityEngine.Event
type EventType
previewRect UnityEngine.Rect
Résultat void
        public void DoAvatarPreviewFrame(Event evt, EventType type, Rect previewRect)
        {
            if ((type == EventType.KeyDown) && (evt.keyCode == KeyCode.F))
            {
                this.m_PivotPositionOffset = Vector3.zero;
                this.m_ZoomFactor = this.m_AvatarScale;
                evt.Use();
            }
            if ((type == EventType.KeyDown) && (Event.current.keyCode == KeyCode.G))
            {
                this.m_PivotPositionOffset = this.GetCurrentMouseWorldPosition(evt, previewRect) - this.bodyPosition;
                evt.Use();
            }
        }