UnityEditor.AvatarPreview.SetPreviewCharacterEnabled C# (CSharp) Méthode

SetPreviewCharacterEnabled() private méthode

private SetPreviewCharacterEnabled ( bool enabled, bool showReference ) : void
enabled bool
showReference bool
Résultat void
        private void SetPreviewCharacterEnabled(bool enabled, bool showReference)
        {
            if (this.m_PreviewInstance != null)
            {
                GameObjectInspector.SetEnabledRecursive(this.m_PreviewInstance, enabled);
            }
            GameObjectInspector.SetEnabledRecursive(this.m_ReferenceInstance, showReference && enabled);
            GameObjectInspector.SetEnabledRecursive(this.m_DirectionInstance, showReference && enabled);
            GameObjectInspector.SetEnabledRecursive(this.m_PivotInstance, showReference && enabled);
            GameObjectInspector.SetEnabledRecursive(this.m_RootInstance, showReference && enabled);
        }