private void SetPreviewCharacterEnabled(bool enabled, bool showReference)
{
if (this.m_PreviewInstance != null)
{
GameObjectInspector.SetEnabledRecursive(this.m_PreviewInstance, enabled);
}
GameObjectInspector.SetEnabledRecursive(this.m_ReferenceInstance, showReference && enabled);
GameObjectInspector.SetEnabledRecursive(this.m_DirectionInstance, showReference && enabled);
GameObjectInspector.SetEnabledRecursive(this.m_PivotInstance, showReference && enabled);
GameObjectInspector.SetEnabledRecursive(this.m_RootInstance, showReference && enabled);
}