public void step(Int32 currplayerid, Int32 otherplayerid, Object gameField/*steppet kapok*/)
{
Game currgame = gamelist.Find(x => x.currplayer.id == currplayerid);
ServerClient tmp = currgame.currplayer;
currgame.currplayer = currgame.secondplayer;
currgame.secondplayer = tmp;
currgame.gamefiled = gameField;
gamelist.Insert(gamelist.IndexOf(currgame), currgame);
byte[] data = serializeObject(gameField);
Socket socketsendto = clientsockets[otherplayerid - 1];
socketsendto.Send(data);
}