public bool initializeGame(Int32 starterplayerid, Int32 secondplayerid, Object gameField)
{
Game currgame = new Game(new ServerClient(lobby.getbyId(starterplayerid)), new ServerClient(lobby.getbyId(secondplayerid)),gameField);
gamelist.Add(currgame);
byte[] data = serializeObject(gameField);
Socket socketsendto = clientsockets[secondplayerid - 1];
socketsendto.Send(data);
byte[] id = serializeObject(starterplayerid);
socketsendto.Send(id);
currgame.gamestarted = true;
return recieveReaction(socketsendto, 100);
}