public bool sendGameRequest(Int32 player1id, Int32 player2id)
{
ServerClient senderclinet = new ServerClient(lobby.getbyId(player1id));
Socket socketsendto = clientsockets[player2id - 1];
socketsendto.Send(new ASCIIEncoding().GetBytes(senderclinet.name + " szeretne " + senderclinet.gametype + " jatekot játszani!"));
return recieveReaction(socketsendto,100);
}