private void acceptConnection(Int32 _inputsize)
{
int clientid = clientsockets.Count;
Socket clinetsocket = clientsockets[clientid-1];
ServerInfoEventArgs args = new ServerInfoEventArgs();
args.consoleinfo = "Connection accepted from " + clinetsocket.RemoteEndPoint + "\n";
OnNeedLog(args);
ServerClient client = new ServerClient();
client.id = clientid;
client.port = ((IPEndPoint)clinetsocket.RemoteEndPoint).Port.ToString();
client.ip = ((IPEndPoint)clinetsocket.RemoteEndPoint).Address.ToString();
client.name = recieveData(clinetsocket,_inputsize); // itt várakozik az inputra
client.gametype = "";
lobby.add(client);
clinetsocket.Send(new ASCIIEncoding().GetBytes("Users in the lobby.\n" + lobby.getClientsName()));
}