Server.Loot.RandomJewelry C# (CSharp) Méthode

RandomJewelry() public static méthode

public static RandomJewelry ( ) : BaseJewel
Résultat Server.Items.BaseJewel
		public static BaseJewel RandomJewelry()
		{
			return Construct( m_JewelryTypes ) as BaseJewel;
		}

Usage Example

Exemple #1
0
        public Item Construct(bool inTokuno)
        {
            try
            {
                Item item;

                if (m_Type == typeof(BaseRanged))
                {
                    item = Loot.RandomRangedWeapon(inTokuno);
                }
                else if (m_Type == typeof(BaseWeapon))
                {
                    item = Loot.RandomWeapon(inTokuno);
                }
                else if (m_Type == typeof(BaseArmor))
                {
                    item = Loot.RandomArmorOrHat(inTokuno);
                }
                else if (m_Type == typeof(BaseShield))
                {
                    item = Loot.RandomShield();
                }
                else if (m_Type == typeof(BaseJewel))
                {
                    item = Core.AOS ? Loot.RandomJewelry() : Loot.RandomArmorOrShieldOrWeapon();
                }
                else if (m_Type == typeof(BaseInstrument))
                {
                    item = Loot.RandomInstrument();
                }
                else if (m_Type == typeof(BaseWand))
                {
                    item = Loot.RandomWand();
                }
                else if (m_Type == typeof(Amber))                     // gem
                {
                    item = Loot.RandomGem();
                }
                else if (m_Type == typeof(ClumsyScroll))                     // low scroll
                {
                    item = RandomScroll(0, 1, 3);
                }
                else if (m_Type == typeof(ArchCureScroll))                     // med scroll
                {
                    item = RandomScroll(1, 4, 7);
                }
                else if (m_Type == typeof(SummonAirElementalScroll))                     // high scroll
                {
                    item = RandomScroll(2, 8, 8);
                }
                else if (m_Type == typeof(Ribs))                     //meats
                {
                    item = Loot.Construct(BaseCreature.FoodTypeFromPreference(FoodType.Meat));
                }
                else if (m_Type == typeof(Apple))                     //fruits/vegies
                {
                    item = Loot.Construct(BaseCreature.FoodTypeFromPreference(FoodType.FruitsAndVeggies));
                }
                else if (m_Type == typeof(SheafOfHay))                     //Hay
                {
                    item = Loot.Construct(BaseCreature.FoodTypeFromPreference(FoodType.GrainsAndHay));
                }
                else if (m_Type == typeof(RawFishSteak))                     //Fish
                {
                    item = Loot.Construct(BaseCreature.FoodTypeFromPreference(FoodType.Fish));
                }
                else if (m_Type == typeof(Eggs))                     //Eggs
                {
                    item = Loot.Construct(BaseCreature.FoodTypeFromPreference(FoodType.Eggs));
                }
                else if (m_Type == typeof(Food))                     //Food items
                {
                    item = Loot.RandomFood();
                }
                else if (m_Type == typeof(Candle))                     //Provisions
                {
                    item = Loot.RandomProvision();
                }
                else
                {
                    item = Activator.CreateInstance(m_Type) as Item;
                }

                return(item);
            }
            catch
            {
            }

            return(null);
        }
All Usage Examples Of Server.Loot::RandomJewelry