Server.Loot.RandomArmorOrShieldOrWeapon C# (CSharp) Méthode

RandomArmorOrShieldOrWeapon() public static méthode

public static RandomArmorOrShieldOrWeapon ( ) : Item
Résultat Item
		public static Item RandomArmorOrShieldOrWeapon()
		{
			return Construct( m_WeaponTypes, m_RangedWeaponTypes, m_ArmorTypes, m_HatTypes, m_ShieldTypes );
		}

Usage Example

Exemple #1
0
        public Item Construct(bool inTokuno, bool isMondain, bool isStygian)
        {
            try
            {
                Item item;

                if (m_Type == typeof(BaseRanged))
                {
                    item = Loot.RandomRangedWeapon(inTokuno, isMondain, isStygian);
                }
                else if (m_Type == typeof(BaseWeapon))
                {
                    item = Loot.RandomWeapon(inTokuno, isMondain, isStygian);
                }
                else if (m_Type == typeof(BaseArmor))
                {
                    item = Loot.RandomArmorOrHat(inTokuno, isMondain, isStygian);
                }
                else if (m_Type == typeof(BaseShield))
                {
                    item = Loot.RandomShield();
                }
                else if (m_Type == typeof(BaseJewel))
                {
                    item = Core.AOS ? Loot.RandomJewelry() : Loot.RandomArmorOrShieldOrWeapon();
                }
                else if (m_Type == typeof(BaseInstrument))
                {
                    item = Loot.RandomInstrument();
                }
                else if (m_Type == typeof(Amber))                 // gem
                {
                    item = Loot.RandomGem();
                }
                else if (m_Type == typeof(ClumsyScroll))                 // low scroll
                {
                    item = RandomScroll(0, 1, 3);
                }
                else if (m_Type == typeof(ArchCureScroll))                 // med scroll
                {
                    item = RandomScroll(1, 4, 7);
                }
                else if (m_Type == typeof(SummonAirElementalScroll))                 // high scroll
                {
                    item = RandomScroll(2, 8, 8);
                }
                else
                {
                    item = Activator.CreateInstance(m_Type) as Item;
                }

                return(item);
            }
            catch
            { }

            return(null);
        }
All Usage Examples Of Server.Loot::RandomArmorOrShieldOrWeapon