public static BaseArmor RandomArmorOrShield() { return Construct( m_ArmorTypes, m_ShieldTypes ) as BaseArmor; }
private BaseArmor CreateArmor(int level) { BaseArmor armor = Loot.RandomArmorOrShield(); armor.ProtectionLevel = (ArmorProtectionLevel)level; armor.Durability = (ArmorDurabilityLevel)BaseCreature.RandomMinMaxScaled(0, 5); return(armor); }