public void Heal(Mobile caster, Mobile m)
{
double toHeal;
toHeal = Caster.Skills[SkillName.ArtMagique].Value / 5;
//toHeal += Caster.Skills[SkillName.EvalInt].Value / 10;
toHeal += Utility.Random(1, 3);
SpellHelper.Heal(m, (int)toHeal, true);
Effects.SendTargetParticles(m, 0x376A, 9, 32, 5005, EffectLayer.Waist);
m.PlaySound(0x1F2);
}