public static bool CheckCombat( Mobile m )
{
if( !RestrictTravelCombat )
return false;
for( int i = 0; i < m.Aggressed.Count; ++i )
{
AggressorInfo info = m.Aggressed[i];
if( info.Defender.Player && (DateTime.Now - info.LastCombatTime) < CombatHeatDelay )
return true;
}
return false;
}