Server.Multis.BaseBoat.StopMove C# (CSharp) Méthode

StopMove() public méthode

public StopMove ( bool message ) : bool
message bool
Résultat bool
		public bool StopMove( bool message )
		{
			if ( CheckDecay() )
				return false;

			if ( m_MoveTimer == null )
			{
				if ( message && m_TillerMan != null )
					m_TillerMan.Say( 501443 ); // Er, the ship is not moving sir.

				return false;
			}

			m_Moving = Direction.North;
			m_Speed = 0;
			m_ClientSpeed = 0;
			m_MoveTimer.Stop();
			m_MoveTimer = null;

			if ( message && m_TillerMan != null )
				m_TillerMan.Say( 501429 ); // Aye aye sir.

			return true;
		}

Usage Example

Exemple #1
0
        public void CheckEnter(BaseBoat boat)
        {
            if (boat == null || this.Map == null || this.Map == Map.Internal)
                return;

            //Do not enter corgul region if we aren't in this region anymore
            Region r = Region.Find(boat.Location, boat.Map);
            if (r != null && !r.IsPartOf(this))
                return;

            Map map = this.Map;
            List<ISpawnable> list = boat.GetObjectsOnBoard();
            List<PlayerMobile> pms = new List<PlayerMobile>();
            bool hasMap = false;

            foreach (ISpawnable i in list)
            {
                if (i is PlayerMobile && ((PlayerMobile)i).NetState != null)
                {
                    pms.Add((PlayerMobile)i);
                    PlayerMobile pm = (PlayerMobile)i;

                    if (pm.Backpack == null)
                        continue;

                    Item item = pm.Backpack.FindItemByType(typeof(CorgulIslandMap));
                    if (item != null && item is CorgulIslandMap && this.Contains(((CorgulIslandMap)item).DestinationPoint))
                    {
                        hasMap = true;
                        break;
                    }
                }
            }

            if (hasMap)
            {
                int x = boat.X - m_Bounds.X;
                int y = boat.Y - m_Bounds.Y;
                int z = map.GetAverageZ(x, y);

                Point3D ePnt = new Point3D(CorgulAltar.CorgulBounds.X + x, CorgulAltar.CorgulBounds.Y + y, 0);

                int offsetX = ePnt.X - boat.X;
                int offsetY = ePnt.Y - boat.Y;
                int offsetZ = map.GetAverageZ(ePnt.X, ePnt.Y) - boat.Z;

                if (boat.CanFit(ePnt, this.Map, boat.ItemID))
                {
                    boat.Teleport(offsetX, offsetY, offsetZ);

                    //int z = this.Map.GetAverageZ(boat.X, boat.Y);
                    if (boat.Z != 0)
                        boat.Z = 0;

                    if (boat.TillerMan != null)
                        boat.TillerManSay(501425); //Ar, turbulent water!
                }
                else
                {
                    boat.StopMove(true);
                    boat.SendMessageToAllOnBoard("The boat has struck a coral reef!");
                }

            }
        }