Server.Multis.BaseBoat.GetRotatedLocation C# (CSharp) Méthode

GetRotatedLocation() public méthode

public GetRotatedLocation ( int x, int y ) : Point3D
x int
y int
Résultat Point3D
		public Point3D GetRotatedLocation( int x, int y )
		{
			Point3D p = new Point3D( X + x, Y + y, Z );

			return Rotate( p, (int)m_Facing / 2 );
		}

Usage Example

 public BoatComponent(BaseBoat boat, Point3D offset, int[,] directionalItemIDs)
     : base()
 {
     m_Boat = boat;
     Offset = offset;
     Movable = false;
     if (directionalItemIDs != null) // it is null for ship cannons
     {
         m_DirectionalItemIDs = directionalItemIDs;
     }
     if (m_Boat != null)
     {
         Point3D loc = m_Boat.GetRotatedLocation(offset.X, offset.Y);
         loc.Z = m_Boat.Z + offset.Z;
         MoveToWorld(loc, m_Boat.Map);
         SetFacing(m_Boat.Direction);
     }
     m_ComponentType = GetBoatComponentType();
     if (m_ComponentType == BoatComponentType.SteeringWheel)
     {
         Name = "ship's wheel";
     }
     else if (m_ComponentType == BoatComponentType.CannonSpot)
     {
         Name = "cannon holder";
     }
     else if (m_ComponentType == BoatComponentType.Rope)
     {
         // don't need to change the name
     }
     /*
     else if (m_ComponentType == BoatComponentType.Mast)
     {
         Name = "a mast";
         if (UberScriptFileName != null)
         {
             XmlScript script = new XmlScript(UberScriptFileName);
             script.Name = "cannon";
             XmlAttach.AttachTo(this, script);
         }
     }*/
     else if (m_ComponentType == BoatComponentType.Hold)
     {
         Name = "hold";
     }
 }