Server.Multis.BaseBoat.BaseBoat C# (CSharp) Méthode

BaseBoat() public méthode

public BaseBoat ( ) : System
Résultat System
		public BaseBoat() : base( 0x0 )
		{
			m_DecayTime = DateTime.Now + BoatDecayDelay;

			m_TillerMan = new TillerMan( this );
			m_Hold = new Hold( this );

			m_PPlank = new Plank( this, PlankSide.Port, 0 );
			m_SPlank = new Plank( this, PlankSide.Starboard, 0 );

			m_PPlank.MoveToWorld( new Point3D( X + PortOffset.X, Y + PortOffset.Y, Z ), Map );
			m_SPlank.MoveToWorld( new Point3D( X + StarboardOffset.X, Y + StarboardOffset.Y, Z ), Map );

			Facing = Direction.North;

			m_NextNavPoint = -1;

			Movable = false;

			m_Instances.Add( this );
		}

Same methods

BaseBoat::BaseBoat ( Server.Serial serial ) : System