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Server
Multis
BaseBoat
EventSink_WorldSave
Server.Multis.BaseBoat.EventSink_WorldSave C# (CSharp) Méthode
BaseBoat Class Documentation
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Open project: Grimoric/RunUO.T2A
EventSink_WorldSave()
private
static
méthode
private
static
EventSink_WorldSave
(
WorldSaveEventArgs
e
) :
void
e
WorldSaveEventArgs
Résultat
void
private static void EventSink_WorldSave( WorldSaveEventArgs e ) { new UpdateAllTimer().Start(); }
BaseBoat
AssociateMap
BaseBoat
BeginDryDock
BeginRename
CanFit
CheckDecay
CheckDryDock
CheckKey
Contains
CreateKeys
Deserialize
DoMovement
EndDryDock
EndRename
EventSink_WorldSave
FindBoatAt
GetMarkedLocation
GetMovementFor
GetMovingEntities
GetRotatedLocation
GetWrapFor
GiveName
GiveNavPoint
Initialize
IsValidLocation
LowerAnchor
Move
OnAfterDelete
OnLocationChange
OnMapChange
OnSpeech
OneMove
RaiseAnchor
Refresh
RemoveKeys
RemoveName
Rename
Rotate
SafeAdd
Serialize
SetFacing
SetName
StartCourse
StartMove
StartTurn
StopMove
Teleport
Turn
UpdateAllComponents
UpdateComponents