public virtual bool DoOrderNone()
{
m_Mobile.DebugSay("I have no order");
WalkRandomInHome(3, 2, 1);
if (m_Mobile.Combatant != null && !m_Mobile.Combatant.Deleted && m_Mobile.Combatant.Alive && !m_Mobile.Combatant.IsDeadBondedPet)
{
m_Mobile.Warmode = true;
m_Mobile.Direction = m_Mobile.GetDirectionTo(m_Mobile.Combatant);
}
else
{
m_Mobile.Warmode = false;
}
return true;
}