Server.Mobiles.BaseAI.DoBardProvoked C# (CSharp) Méthode

DoBardProvoked() public méthode

public DoBardProvoked ( ) : bool
Résultat bool
		public virtual bool DoBardProvoked()
		{
			if (DateTime.Now >= m_Mobile.BardEndTime && (m_Mobile.BardMaster == null || m_Mobile.BardMaster.Deleted || m_Mobile.BardMaster.Map != m_Mobile.Map || m_Mobile.GetDistanceToSqrt(m_Mobile.BardMaster) > m_Mobile.RangePerception))
			{
				m_Mobile.DebugSay("I have lost my provoker");
				m_Mobile.BardProvoked = false;
				m_Mobile.BardMaster = null;
				m_Mobile.BardTarget = null;

				m_Mobile.Combatant = null;
				m_Mobile.Warmode = false;
			}
			else
			{
				if (m_Mobile.BardTarget == null || m_Mobile.BardTarget.Deleted || m_Mobile.BardTarget.Map != m_Mobile.Map || m_Mobile.GetDistanceToSqrt(m_Mobile.BardTarget) > m_Mobile.RangePerception)
				{
					m_Mobile.DebugSay("I have lost my provoke target");
					m_Mobile.BardProvoked = false;
					m_Mobile.BardMaster = null;
					m_Mobile.BardTarget = null;

					m_Mobile.Combatant = null;
					m_Mobile.Warmode = false;
				}
				else
				{
					m_Mobile.Combatant = m_Mobile.BardTarget;
					m_Action = ActionType.Combat;

					m_Mobile.OnThink();
					Think();
				}
			}

			return true;
		}