public virtual bool DoBardPacified()
{
if (DateTime.Now < m_Mobile.BardEndTime)
{
m_Mobile.DebugSay("I am pacified, I wait");
m_Mobile.Combatant = null;
m_Mobile.Warmode = false;
}
else
{
m_Mobile.DebugSay("I'm not pacified any longer");
m_Mobile.BardPacified = false;
}
return true;
}