OpenSim.Region.Framework.Scenes.ScenePresence.RemoveIgnoredControls C# (CSharp) Méthode

RemoveIgnoredControls() static private méthode

static private RemoveIgnoredControls ( AgentManager flags, ScriptControlled ignored ) : AgentManager.ControlFlags
flags AgentManager
ignored ScriptControlled
Résultat AgentManager.ControlFlags
        internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored)
        {
            if (ignored == ScriptControlled.CONTROL_ZERO)
                return flags;

            if ((ignored & ScriptControlled.CONTROL_BACK) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG);
            if ((ignored & ScriptControlled.CONTROL_FWD) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS | AgentManager.ControlFlags.AGENT_CONTROL_AT_POS);
            if ((ignored & ScriptControlled.CONTROL_DOWN) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG);
            if ((ignored & ScriptControlled.CONTROL_UP) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS | AgentManager.ControlFlags.AGENT_CONTROL_UP_POS);
            if ((ignored & ScriptControlled.CONTROL_LEFT) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS);
            if ((ignored & ScriptControlled.CONTROL_RIGHT) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG);
            if ((ignored & ScriptControlled.CONTROL_ROT_LEFT) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG);
            if ((ignored & ScriptControlled.CONTROL_ROT_RIGHT) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS);
            if ((ignored & ScriptControlled.CONTROL_ML_LBUTTON) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN);
            if ((ignored & ScriptControlled.CONTROL_LBUTTON) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP | AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN);

            //DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS,
            //DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG,
            //DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS,
            //DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG,
            //DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS,
            //DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG,
            //DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG

            return flags;
        }
ScenePresence