Mojo.DebugRenderer.RenderQuadGreyScaleTexture3DOnly C# (CSharp) Méthode

RenderQuadGreyScaleTexture3DOnly() public méthode

public RenderQuadGreyScaleTexture3DOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 p3, System.Vector3 p4, System.Vector3 t1, System.Vector3 t2, System.Vector3 t3, System.Vector3 t4, ShaderResourceView texture, Camera camera ) : void
deviceContext DeviceContext
p1 System.Vector3
p2 System.Vector3
p3 System.Vector3
p4 System.Vector3
t1 System.Vector3
t2 System.Vector3
t3 System.Vector3
t4 System.Vector3
texture ShaderResourceView
camera Camera
Résultat void
        public void RenderQuadGreyScaleTexture3DOnly( DeviceContext deviceContext, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, Vector3 t1, Vector3 t2, Vector3 t3, Vector3 t4, ShaderResourceView texture, Camera camera )
        {
            DataBox databox;

            databox = deviceContext.MapSubresource( mPositionVertexBuffer,
                                                    0,
                                                    QUAD_NUM_VERTICES *
                                                    POSITION_NUM_COMPONENTS_PER_VERTEX *
                                                    POSITION_NUM_BYTES_PER_COMPONENT,
                                                    MapMode.WriteDiscard,
                                                    SlimDX.Direct3D11.MapFlags.None );

            databox.Data.Write( p1 );
            databox.Data.Write( p4 );
            databox.Data.Write( p2 );
            databox.Data.Write( p3 );

            deviceContext.UnmapSubresource( mPositionVertexBuffer, 0 );

            databox = deviceContext.MapSubresource( mTexCoordVertexBuffer,
                                                    0,
                                                    QUAD_NUM_VERTICES *
                                                    TEXCOORD_NUM_COMPONENTS_PER_VERTEX *
                                                    TEXCOORD_NUM_BYTES_PER_COMPONENT,
                                                    MapMode.WriteDiscard,
                                                    SlimDX.Direct3D11.MapFlags.None );

            databox.Data.Write( t1 );
            databox.Data.Write( t4 );
            databox.Data.Write( t2 );
            databox.Data.Write( t3 );

            deviceContext.UnmapSubresource( mTexCoordVertexBuffer, 0 );

            deviceContext.InputAssembler.InputLayout = mRenderGreyScaleTexture3DInputLayout;
            deviceContext.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleStrip;
            deviceContext.InputAssembler.SetVertexBuffers( POSITION_SLOT,
                                                           new VertexBufferBinding( mPositionVertexBuffer,
                                                                                    POSITION_NUM_COMPONENTS_PER_VERTEX *
                                                                                    POSITION_NUM_BYTES_PER_COMPONENT,
                                                                                    0 ) );
            deviceContext.InputAssembler.SetVertexBuffers( TEXCOORD_SLOT,
                                                           new VertexBufferBinding( mTexCoordVertexBuffer,
                                                                                    TEXCOORD_NUM_COMPONENTS_PER_VERTEX *
                                                                                    TEXCOORD_NUM_BYTES_PER_COMPONENT,
                                                                                    0 ) );

            mEffect.GetVariableByName( "gTexture3D" ).AsResource().SetResource( texture );
            mEffect.GetVariableByName( "gTransform" ).AsMatrix().SetMatrix( camera.GetLookAtMatrix() * camera.GetProjectionMatrix() );

            mRenderGreyScaleTexture3DPass.Apply( deviceContext );
            deviceContext.Draw( QUAD_NUM_VERTICES, 0 );
        }