Mojo.DebugRenderer.DebugRenderer C# (CSharp) Méthode

DebugRenderer() public méthode

public DebugRenderer ( SlimDX device ) : System
device SlimDX
Résultat System
        public DebugRenderer( SlimDX.Direct3D11.Device device )
        {
            mEffect = EffectUtil.CompileEffect( device, @"Shaders\DebugRenderer.fx" );

            var positionInputElements = new[]
                                        {
                                            new InputElement( "POSITION", 0, POSITION_FORMAT, POSITION_SLOT )
                                        };

            var positionTexcoordInputElements = new[]
                                                {
                                                    new InputElement( "POSITION", 0, POSITION_FORMAT, POSITION_SLOT ),
                                                    new InputElement( "TEXCOORD", 0, TEXCOORD_FORMAT, TEXCOORD_SLOT )
                                                };

            EffectTechnique effectTechnique;

            effectTechnique = mEffect.GetTechniqueByName( "RenderWireframe" );
            mRenderWireframePass = effectTechnique.GetPassByName( "RenderWireframe" );

            effectTechnique = mEffect.GetTechniqueByName( "RenderSolid" );
            mRenderSolidPass = effectTechnique.GetPassByName( "RenderSolid" );

            effectTechnique = mEffect.GetTechniqueByName( "RenderTexture3D" );
            mRenderTexture3DPass = effectTechnique.GetPassByName( "RenderTexture3D" );

            effectTechnique = mEffect.GetTechniqueByName( "RenderGreyScaleTexture3D" );
            mRenderGreyScaleTexture3DPass = effectTechnique.GetPassByName( "RenderGreyScaleTexture3D" );

            mRenderWireframeInputLayout = new InputLayout( device, mRenderWireframePass.Description.Signature, positionInputElements );
            mRenderSolidInputLayout = new InputLayout( device, mRenderSolidPass.Description.Signature, positionInputElements );
            mRenderTexture3DInputLayout = new InputLayout( device, mRenderTexture3DPass.Description.Signature, positionTexcoordInputElements );
            mRenderGreyScaleTexture3DInputLayout = new InputLayout( device, mRenderGreyScaleTexture3DPass.Description.Signature, positionTexcoordInputElements );

            mPositionVertexBuffer = new SlimDX.Direct3D11.Buffer( device,
                                                                  null,
                                                                  NUM_VERTICES * POSITION_NUM_COMPONENTS_PER_VERTEX * POSITION_NUM_BYTES_PER_COMPONENT,
                                                                  ResourceUsage.Dynamic,
                                                                  BindFlags.VertexBuffer,
                                                                  CpuAccessFlags.Write,
                                                                  ResourceOptionFlags.None,
                                                                  0 );

            mTexCoordVertexBuffer = new SlimDX.Direct3D11.Buffer( device,
                                                                  null,
                                                                  NUM_VERTICES * TEXCOORD_NUM_COMPONENTS_PER_VERTEX * TEXCOORD_NUM_BYTES_PER_COMPONENT,
                                                                  ResourceUsage.Dynamic,
                                                                  BindFlags.VertexBuffer,
                                                                  CpuAccessFlags.Write,
                                                                  ResourceOptionFlags.None,
                                                                  0 );
        }