public GlobeCamera(Game engine)
{
Game = engine;
Parameters = new GlobeCameraParameters {
MaxPitch = DMathUtil.DegreesToRadians(87.5),
MinPitch = DMathUtil.DegreesToRadians(-87.5),
MaxCameraDistance = 100000.0,
CameraFovDegrees = 45,
FrustumZNear = 0.0009765625f,
FrustumZFar = 131072,
MaxDistVelocityThreshold = 10000,
MinDistVelocityThreshold = 0.5,
MaxVelocityFreeSurfCam = 800,
MinVelocityFreeSurfCam = 0.01,
ClosestDistanceToSurface = 0.01
};
Viewport = new Viewport(0, 0, 1920, 1080);
}