Fusion.Engine.Graphics.GIS.GlobeCamera.GetRayFromScreenPoint C# (CSharp) Méthode

GetRayFromScreenPoint() public méthode

public GetRayFromScreenPoint ( float x, float y, System.DVector3 &near, System.DVector3 &far ) : void
x float
y float
near System.DVector3
far System.DVector3
Résultat void
		public void GetRayFromScreenPoint(float x, float y, out DVector3 near, out DVector3 far)
		{
			var w = Viewport.Width;
			var h = Viewport.Height;

			var nearPoint	= new DVector3(x, y, Parameters.FrustumZNear);
			var farPoint	= new DVector3(x, y, Parameters.FrustumZFar);
			
			var vm	= ViewMatrixWithTranslation;
			var mVP = vm * ProjMatrix;

			near	= DVector3.Unproject(nearPoint, 0, 0, w, h, Parameters.FrustumZNear, Parameters.FrustumZFar, mVP);
			far		= DVector3.Unproject(farPoint,	0, 0, w, h, Parameters.FrustumZNear, Parameters.FrustumZFar, mVP);
		}