/////////////////////////////////////////////////////////////////////////////////
// Move item to exchange slot (Will come when fixing exchange system).
/////////////////////////////////////////////////////////////////////////////////
void ItemMoveToExhangePage(byte f_slot)
{
#region Move to exchange
try
{
Systems sys = GetPlayer(Character.Network.TargetID);
if (Character.Network.Exchange.ItemList.Count < 12 && sys.GetFreeSlotMax() > (byte)Character.Network.Exchange.ItemList.Count)
{
Global.slotItem newitem = GetItem((uint)Character.Information.CharacterID, f_slot, 0);
LoadBluesid(newitem.dbID);
if (newitem.Amount <= Data.ItemBase[newitem.ID].Max_Stack)
{
Character.Network.Exchange.ItemList.Add(newitem);
client.Send(Packet.Exchange_ItemPacket(this.Character.Information.UniqueID, this.Character.Network.Exchange.ItemList, true));
sys.Send(Packet.Exchange_ItemPacket(sys.Character.Information.UniqueID, sys.Character.Network.Exchange.ItemList, true));
client.Send(Packet.Exchange_ItemSlot(4, f_slot));
sys.Send(Packet.Exchange_ItemSlot(4, f_slot));
}
else
{
return;
}
}
}
catch (Exception ex)
{
Console.WriteLine("Exchange add item error: {0}", ex);
}
#endregion
}