void GM_INVISIBLE()
{
if (!Character.Information.Invisible)
{
List<int> toall = Character.Spawn;
Send(Packet.StatePack(Character.Information.UniqueID, 4, 4, true));
Character.Information.Invisible = true;
return;
}
else if (Character.Information.Invisible)
{
List<int> toall = Character.Spawn;
Send(Packet.StatePack(Character.Information.UniqueID, 4, 0, false));
Character.Information.Invisible = false;
return;
}
}