void GM_BLOCKLOGOUT(string name, byte type)
{
//Type one we will use for kicking a user (disconnect).
if (type == 1)
{
Systems playerid = GetPlayerName(name);
if (playerid.Character != null)
{
KickPlayer(playerid);
}
}
//Type two not sure but we can use more types if needed
else if (type == 2)
{
}
}