BulletCSharp.btTransformUtil.calculateVelocityQuaternion C# (CSharp) Méthode

calculateVelocityQuaternion() public static méthode

public static calculateVelocityQuaternion ( btVector3 pos0, btVector3 pos1, btQuaternion orn0, btQuaternion orn1, float timeStep, btVector3 linVel, btVector3 angVel ) : void
pos0 btVector3
pos1 btVector3
orn0 btQuaternion
orn1 btQuaternion
timeStep float
linVel btVector3
angVel btVector3
Résultat void
        public static void calculateVelocityQuaternion(btVector3 pos0, btVector3 pos1, btQuaternion orn0, btQuaternion orn1, float timeStep, btVector3 linVel, btVector3 angVel)
        {
            LinearMathPINVOKE.btTransformUtil_calculateVelocityQuaternion(btVector3.getCPtr(pos0), btVector3.getCPtr(pos1), btQuaternion.getCPtr(orn0), btQuaternion.getCPtr(orn1), timeStep, btVector3.getCPtr(linVel), btVector3.getCPtr(angVel));
            if (LinearMathPINVOKE.SWIGPendingException.Pending) throw LinearMathPINVOKE.SWIGPendingException.Retrieve();
        }