BulletCSharp.btTransformUtil.calculateVelocity C# (CSharp) Méthode

calculateVelocity() public static méthode

public static calculateVelocity ( btTransform transform0, btTransform transform1, float timeStep, btVector3 linVel, btVector3 angVel ) : void
transform0 btTransform
transform1 btTransform
timeStep float
linVel btVector3
angVel btVector3
Résultat void
        public static void calculateVelocity(btTransform transform0, btTransform transform1, float timeStep, btVector3 linVel, btVector3 angVel)
        {
            LinearMathPINVOKE.btTransformUtil_calculateVelocity(btTransform.getCPtr(transform0), btTransform.getCPtr(transform1), timeStep, btVector3.getCPtr(linVel), btVector3.getCPtr(angVel));
            if (LinearMathPINVOKE.SWIGPendingException.Pending) throw LinearMathPINVOKE.SWIGPendingException.Retrieve();
        }