Axiom.RenderSystems.OpenGLES.GLESRenderSystem.SetTextureUnitFiltering C# (CSharp) Méthode

SetTextureUnitFiltering() public méthode

public SetTextureUnitFiltering ( int unit, FilterType ftype, FilterOptions fo ) : void
unit int
ftype FilterType
fo FilterOptions
Résultat void
		public override void SetTextureUnitFiltering( int unit, FilterType ftype, FilterOptions fo )
		{
			if ( !this.ActivateGLTextureUnit( unit ) )
				return;

			switch ( ftype )
			{
				case FilterType.Min:
					if ( this._textureMipmapCount == 0 )
					{
						_minFilter = FilterOptions.None;
					}
					else
					{
						_minFilter = fo;
					}

					// Combine with existing mip filter
					GL.TexParameter( All.Texture2D, All.TextureMinFilter, CombinedMinMipFilter );
					GLESConfig.GlCheckError( this );
					break;

				case FilterType.Mag:
					switch ( fo )
					{
						case FilterOptions.Anisotropic: // GL treats linear and aniso the same
						case FilterOptions.Linear:
							GL.TexParameter( All.Texture2D, All.TextureMagFilter, (int)All.Linear );
							GLESConfig.GlCheckError( this );
							break;
						case FilterOptions.Point:
						case FilterOptions.None:
							GL.TexParameter( All.Texture2D, All.TextureMagFilter, (int)All.Nearest );
							GLESConfig.GlCheckError( this );
							break;
					}
					break;
				case FilterType.Mip:
					if ( _textureMipmapCount == 0 )
					{
						_mipFilter = FilterOptions.None;
					}
					else
					{
						_mipFilter = fo;
					}

					// Combine with existing min filter
					GL.TexParameter( All.Texture2D, All.TextureMinFilter, CombinedMinMipFilter );
					GLESConfig.GlCheckError( this );
					break;
			}

			ActivateGLTextureUnit( 0 );
		}
GLESRenderSystem