public RunProcessAllGameTextsEvent ( IGameTextProcessor processor, CompileMessages errors ) : void | ||
processor | IGameTextProcessor | |
errors | CompileMessages | |
Résultat | void |
public void RunProcessAllGameTextsEvent(IGameTextProcessor processor, CompileMessages errors)
{
if (ProcessAllGameTexts != null)
{
ProcessAllGameTexts(processor, errors);
}
}