private DeleteAnyExistingSplitResourceFiles ( ) : void | ||
Résultat | void |
private void DeleteAnyExistingSplitResourceFiles()
{
string dir = Path.Combine(OUTPUT_DIRECTORY, DATA_OUTPUT_DIRECTORY);
foreach (string fileName in Utilities.GetDirectoryFileList(dir, this.BaseGameFileName + ".0*"))
{
File.Delete(fileName);
}
}