public bool NeedsRebuildForDebugMode()
{
bool result;
BuildConfiguration pending;
pending = this._game.Settings.DebugMode ? BuildConfiguration.Debug : BuildConfiguration.Release;
if (this._game.WorkspaceState.LastBuildConfiguration != pending)
{
result = true;
this._game.WorkspaceState.LastBuildConfiguration = pending;
}
else
result = false;
return result;
}