private void UpdateZoom()
{
RenderingZoomDamping = Mathf.Max(RenderingZoomDamping, 0.01f);
float zoom = 1 - ((m_FinalZoomTime - Time.time) / RenderingZoomDamping);
gameObject.camera.fov = Mathf.SmoothStep(gameObject.camera.fov, RenderingFieldOfView, zoom);
}