public void SnapSprings()
{
if (m_PositionSpring != null)
{
m_PositionSpring.RestState = PositionOffset;
m_PositionSpring.State = PositionOffset;
m_PositionSpring.Stop();
}
if (m_RotationSpring != null)
{
m_RotationSpring.RestState = Vector3.zero;
m_RotationSpring.State = Vector3.zero;
m_RotationSpring.Stop();
}
}