CharacterMusicSystem.Update C# (CSharp) Méthode

Update() private méthode

private Update ( ) : void
Résultat void
	private void Update(){
		if ((Mathf.Min(drums.timeSamples % 12000, Mathf.Abs((drums.timeSamples % 12000) - 12000)) < 2000) && !loopedQuant) {
			loopedQuant = true;
			beat.ReportDoubleQuant();
		}
		if (drums.timeSamples % 12000 > 6000 && Mathf.Abs((drums.timeSamples % 12000) - 12000) > 4000) {
			loopedQuant = false;
		}
		
		if ((Mathf.Min(drums.timeSamples % 24000, Mathf.Abs((drums.timeSamples % 24000) - 24000)) < 2000) && !loopedBeat) {
			loopedBeat = true;
			beat.ReportBeat();
			animator.SetTrigger("SyncTrigger");
		}
		if (drums.timeSamples % 24000 > 12000 && Mathf.Abs((drums.timeSamples % 24000) - 24000) > 4000) {
			loopedBeat = false;
		}		
	}