public void MoveSounds(float move, bool m_Grounded) { drums.volume = Mathf.Abs (move / 1.5f); bass.volume = Math.Abs (move) + 0.7f; pulse.volume = Math.Abs (move) + 0.2f; mixer.SetFloat ("lowpass",(Mathf.Abs (move) * 19500f) + 2500f); }