CharacterMusicSystem.Awake C# (CSharp) Méthode

Awake() private méthode

private Awake ( ) : void
Résultat void
	private void Awake() {
		mixer = bass.outputAudioMixerGroup.audioMixer;
		beat = FindObjectOfType<BeatMatcher> ();
		melodies = Resources.LoadAll<AudioClip>("Audio/Final/Teleports");
		notes1 = Resources.LoadAll<AudioClip>("Audio/Final/Layer 1");
		notes2 = Resources.LoadAll<AudioClip>("Audio/Final/Layer 2");
		notes3 = Resources.LoadAll<AudioClip>("Audio/Final/Layer 3");
		notes = new List<AudioClip[]> ();
		notes.Add (notes1);
		notes.Add (notes2);
		notes.Add (notes3);
		rayMask |= 1 << LayerMask.NameToLayer ("Platform");
		teleports = new Dictionary<Note, AudioClip[]> ();
		teleports.Add(Note.i, Resources.LoadAll<AudioClip>("Audio/Final/Teleports/i"));
		teleports.Add(Note.III, Resources.LoadAll<AudioClip>("Audio/Final/Teleports/III"));
		teleports.Add(Note.iv, Resources.LoadAll<AudioClip>("Audio/Final/Teleports/iv"));
		teleports.Add(Note.v, Resources.LoadAll<AudioClip>("Audio/Final/Teleports/v"));
		teleports.Add(Note.VI, Resources.LoadAll<AudioClip>("Audio/Final/Teleports/VI"));
		teleports.Add(Note.VII, Resources.LoadAll<AudioClip>("Audio/Final/Teleports/VII"));
		pulses = new Dictionary<Note, AudioClip[]> ();
		pulses.Add (Note.i, Resources.LoadAll<AudioClip>("Audio/Final/Pulse/C"));
		pulses.Add (Note.III, Resources.LoadAll<AudioClip>("Audio/Final/Pulse/Eb"));
		pulses.Add (Note.iv, Resources.LoadAll<AudioClip>("Audio/Final/Pulse/F"));
		pulses.Add (Note.v, Resources.LoadAll<AudioClip>("Audio/Final/Pulse/G"));
		pulses.Add (Note.VI, Resources.LoadAll<AudioClip>("Audio/Final/Pulse/Ab"));
		pulses.Add (Note.VII, Resources.LoadAll<AudioClip>("Audio/Final/Pulse/Bb"));
		dashes = Resources.LoadAll<AudioClip>("Audio/Final/Dashes");
		bubbleCatch = Resources.Load<AudioClip> ("Audio/Final/Bubble_catch");
		bubbleRelease = Resources.Load<AudioClip>("Audio/Final/Bubble_release");
		crash = Resources.Load<AudioClip> ("Audio/Final/Layer 2 crash");
		noteToMelody = new Dictionary<Note, AudioClip[]> ();
		noteToMelody.Add (Note.i, buildMelodyClipArray (melodies, 2, 3, 6, 7, 9));
		noteToMelody.Add (Note.III, buildMelodyClipArray (melodies, 6, 7, 9, 1));
		noteToMelody.Add (Note.iv, buildMelodyClipArray (melodies, 8,0,2,3));
		noteToMelody.Add (Note.v, buildMelodyClipArray (melodies, 9,1,4,5));
		noteToMelody.Add (Note.VI, buildMelodyClipArray (melodies, 0,2,3,6,7));
		noteToMelody.Add (Note.VII, buildMelodyClipArray (melodies, 1,4,5,8));
		noteToDashMelody = new Dictionary<Note, AudioClip[]> ();
		noteToDashMelody.Add (Note.i, buildMelodyClipArray (dashes, 2, 3, 6, 7, 9));
		noteToDashMelody.Add (Note.III, buildMelodyClipArray (dashes, 6, 7, 9, 1));
		noteToDashMelody.Add (Note.iv, buildMelodyClipArray (dashes,8,0,2,3));
		noteToDashMelody.Add (Note.v, buildMelodyClipArray (dashes,9,1,4,5));
		noteToDashMelody.Add (Note.VI, buildMelodyClipArray (dashes,0,2,3,6,7));
		noteToDashMelody.Add (Note.VII, buildMelodyClipArray (dashes,1,4,5,8));
	}